Katie McKinnon



3D Animation

Icarus Final Post

Our project was to decide what happened to Icarus when he fell from the sky. I came up with an idea for Icarus to wash up on the beach where a man has been stranded. Icarus is dying and so gives the man his wings so that he can escape. I started the character design with images of Icarus and ancient hair styles, so that I could stylise him in a way that matched his character. I then tested out clothing and hair choices , along with face shapes, eyes and colours.


I ended up the this final design for Icarus. I used lots of white and gold to show wealth and godliness.

Icarus Final Design SketchIcarus Final Design

For the stranded man, I used castaway references to design the character to look like he’s been on the island for a long time. I did the same as I did with Icarus, experimenting with clothing and hair styles. I ended up with a cloth over his head to protect from the sun, bleach blonde hair from no shade and trousers that look tatty and old.


Stranded Man Final Design SketchStranded Man Final Design

I changed the colours of the initial design to make his character look better. I gave him dark skin to suggest he’s been tanned.

I did a rough storyboard first, blocking out the main movements that I would use in my animation.

I neatened up the final storyboard, adding a few frames to give myself more information for how my character moves.

I struggled to model the face and had trouble getting the characters ready. I ended up copying most of Icarus over for my stranded man character.

Icarus 1Icarus 2Man 1Man 2

I textured and rigged the characters. I had a lot of issues with rigging and weight painting. I also had a bit of trouble with blend shapes but I managed to sort it out. The animation process was quite fast. I had to unpin the feet on my models and 50/50 all of the joints that I wanted to key. I rendered them as Tagas and put them together in Premier Pro. I had issues with the lighting being too dark and it wouldn’t render, so I changed the type of lights used.





3D Animatic with sound


Icarus Progress

I struggled initially, but I’ve managed to get a lot done. I added his eye, modelled his shoulder and hair. I did the hair using spheres and stretching them, using soft select to model it like hair. I just need to work on the hands and the clothes, then I can duplicate him over.Iarus.png

Icarus Update

I was struggling with the face, so I scrapped what I had, spoke to my tutor (Tim) and started to plan out the face using the curve tool in the side view and extruding using the surfaces- extrude option and used the box option. (Distance, Quads, Polygons)Face 1.png

WIP 3D Icarus

I started to model his face and set up the basics

wip 1wip 2wip 3

Storyboard and Soundscape


Rigging a Face


I created a rig for the eyes and jaw.

Character T Shapes and finalised story boar

I looked at some royalty free music and have planned out the music in the background, that will be hear under the sound effects of the sea. I plan to mix may sounds together.


Stranded Man t shape.pngicarus-t-shape

Rough Storyboard

This is my rough storyboard. I want to get feedback first before I neaten it and add colour with notes.icarus-1icarus-2icarus-3icarus-4icarus-5icarus-6icarus-7icarus-8icarus-9icarus-10icarus-11icarus-12icarus-13icarus-14icarus-15icarus-16icarus-17icarus-18icarus-19icarus-20icarus-21icarus-23icarus-24icarus-25

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